Evidence-based interaction between humans and Artificial Intelligence: technical solutions co-designed with users, scientific human-in-the-loop experiments, and managing sustainable technical solutions.

BASED IN ZÜRICH

Portrait of Zion Krullaars
Photo · Zion Krullaars

Hi, I am Zion. My research treats interactive artificial intelligence as something to define, build, and test under clear assumptions—not just to prototype. I combine human-centered design (including human-computer interaction, human-in-the-loop, and co-design) with artificial intelligence so that all claims are backed by clear methods and evidence.

I hold a Master of Science in Interaction Design from Delft University of Technology (GPA: 8.1/10) and a Master of Science in artificial intelligence from Vrije Universiteit Amsterdam (GPA: 8.8/10). My graduation projects focused on learning-based artificial intelligence with teacher supervision. I used reinforcement learning to develop tutor dialogue strategies, which included tracking a student's mental state over long conversations.

I recently moved to Zürich. Coming from the flat Netherlands, I still stare at the mountains as if they just appeared for the first time. When I am not working, I am likely out on my bike, nerding out over coffee beans, or starting a project that is way to big for the time planned (and finish it).

This website is a brief record of my projects and research. My interests lie in artificial intelligence research, human-computer interaction, and reinforcement learning. I am especially interested in projects where human-AI interaction is a core part of the research problem itself, rather than just the interface. I am currently based in Zürich, Switzerland. For contact, please see my contact section.

Highlighted work · 03 Highlights

MSc thesis · Design for Interaction · TU Delft · 2026

Human centred AI classroom study overview banner

Co-creating a human-centered AI learning system for the future of education

Co-Design · theme: high school education · product: Cubo · grade: 9/10

Problem
Generative AI in schools defaults to opaque student–model dyads: shortcuts to answers, weak teacher oversight, and hard-to-verify learning.
Method
Participatory co-design with a mixed educator–student think tank; three iterative cycles (exploration → prototyping → evaluation). Conceptual frame: flight-simulator roles (pilot / co-pilot / control tower). Artefact: web platform (student cockpit, teacher tower, curriculum upload, physical starter kit).
Evidence
Comparative field study, 10 days, n = 16 students vs generic AI tools: reported gains in confidence; misinformation-detection task 100% success vs baseline; teacher-rated monitoring and mentoring affordances (see image below and thesis for further instruments and statistics).
Limits
Single deployment context; self-report and task-based measures; generalisation to other subjects and scales requires further study.

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Contact

Write to zionkrullaars[at]gmail[dot]com or use LinkedIn. I am based in Zürich, Switzerland, with EU residence. Research interests: AI research, HCI, reinforcement learning, and embodied technology with human interaction.